![]() Moving on, when you unpackage it with whatever application you want, I personally use 7zip, you can start up the Resource Manager.exe and you will be greeted by the following window:įor the purpose of this guide I will be using my mod as an example of how and what I’ve done exactly, you can also find and download my mod to see it’s files and what I’ve done for yourself here as well: ![]() It however does have the option to convert old versions of the files to the new DE versions and back. Just as a note, the old tools meant to do this for the older version of the game WILL NOT WORK on the DE version, if you want to mod the DE version of the game, you need to use the above tool. How I did it was with this tool provided here: Īs it says in the title, it’s a “Resource Manager” meant for viewing, comparing, creating and extracting as well as converting the in-game files. However sadly I also think that the sound files for the game are currently encrypted meaning that we’re unable to edit or add any custom sound files to the game, at least for the current moment. I’m mentioning that because of 2 things, 1 is that other people might be interested in bringing back other such “cut content” to the game and the other is that I believe both German and Dutch Musketeers have their own unique voice files that are not shared with any other unit, meaning that as it says on the page there, indeed both Civs were meant to have these units. This is the first mod that I made for DE called “Musketeers for the Germans and Dutch mod” which, as it says on the tin, does exactly that and is in fact “cut content”, more of which you can see here: Now, to the reason why most of you are probably here. With that said, I’ve modded AoE3 (and Halo Wars) before but it was a long time ago so naturally I’ve probably forgotten some things or not know how to do certain others and so forth, additionally I’m busy with work and life in general so sadly I will also probably not be able to answer ALL questions and the few that I can will be in a time when I’m free and they might not be complete answers so bare with me. I will start off with the statement that I’m a long time Age of Mythology modder so most of my experience comes from there, however all 3 games, as in Age of Empires 3, Age of Mythology and Halo Wars use the same BANG! engine altho (heavily) modified that was originally created by Ensemble Studios, the original developers of all 3 games a long time ago, give or take around 20 years now. So since I’ve gotten a few people asking me on how to make a mod and then upload said mod I’ve decided to make this short and quick guide as to answer most of the questions.
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